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Knight

Armor Break – Destroys armor equipped on target's torso. Also destroys natural armor.
Shield Break – Destroys target's shield. Also dispels Protect and Shell.
Weapon Break – Destroy target's weapon. No effect on hand to hand attackers.
Magic Break – Diminishes target’s magic attack.
Power Break – Diminishes target’s attack power.
Mind Break – Diminishes target’s magic defense.
Cover ~ Protects allies by taking hits for them. Does not protect against area attacks.
Deathblow – Either causes double attack damage or misses entirely.
Weapon Guard ~ Block one attack per turn. Cannot block fists or projectiles.
Minus Strike – Deals more damage to one target the more harmed the user is.
Provoke – Causes target to focus attacks on user. 
Double Cut – Physically attack with a weapon twice in one turn. (Final Ability)

Guardian – Odin

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