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Reraise – Raises target in the event that they’re KOd.
White Wind – Cures serious injuries on all allies.
Pray – Chance of initiating Acts of God, one way or another.
Mighty Guard – Casts Shell, Protect, and Haste on entire party.
Pyreflies – Prevents all elemental damage on target until they attack.
Lifestream – Prevents all magic damage on target until they attack. Must know Pyreflies.
Aura – Target may use desperation attacks while healthy.
Faith – Target’s magic attack increases dramatically, but magic defense drops heavily.
Purification – Target area (up to five feet) will damage Dark and undead beings for mild holy damage. Lasts one hour.
Sanctification – Casts Purification on an area up to ten feet for four hours. Affects all monsters. Must know Purification.
Consecration – Casts Purification on an area up to twenty feet or an item for eight hours. Affects everyone with violent intent, including the caster. Must know Sanctification.
Ribbon Light ~ Immune to all negative status effects. (Final Ability)
Guardian – Alexander
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